当机器操作者无意识地生成地形景观图像时,我们关心景观是如何产生自身的?这个问题,因为大自然作为景观设计师是如何表现的,风和水、冰川和融化的冰如何影响地形表面?
最重要的是:是否有可能通过生成式设计在地面形成自然波浪? 第一步,探讨了地质上的流体、浊积岩体系和波纹标志等术语,并检查了它们产生的可能性。
In the beginning, the location of the summer island was nothing more than a central ground rent in the area, where excavators and dump trucks had temporarily stored huge amounts of excavated loamy alluvial land from the Neckar.
When machine operators unconsciously generate topographicallandscape images, how does the landscape generate itself? We were concerned with this question, because how does nature behave as a landscape designer, how do wind and water, glaciers and melting ice influence the surface of the terrain?
And above all: Is it possible to develop a natural wave formation in the ground with a generative design? In the first step, terms such as fluids, turbidite systems and ripple marks from geology were explored and their generation possibilities were examined.
由于使用类似的设计方法无法实现对自然现象的充分近似,并且设计过程的永久性变化将难以继续。
With analogous design methods no adequate approximation to the natural phenomena could be achieved and the permanent change of the design process would have been difficult to continue.