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俄罗斯"Salute" Playground / AFA Group

向高尔基公园致敬的游乐场

俄罗斯莫斯科高尔基公园

18000平方米

车库当代艺术博物馆,高尔基公园

2015—2018

2018

AFA Group

Anton Donikov、Aleksey Narodizkiy、Iliya Teplov、Vladimir Klyucherev、Landezine.

背景 | CONTEXT

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庆祝高尔基公园成立90周年
Celebrating the 90th anniversary of Gorky Park


“致敬”游乐场于2018年8月开放,以庆祝莫斯科市中心最大和最重要的公园高尔基公园成立90周年。高尔基公园一直是莫斯科文化中心,多年来经过翻新和扩建,成为当今当地最著名的景点之一。


该项目由高尔基公园本身和车库当代艺术博物馆发起,目的是通过创造独特的自然景观来提高俄罗斯游乐空间的质量。


Playground“Salute”was opened in August 2018 to celebrate the 90th anniversary of Gorky Park, the largest and the most significant park in the center of Moscow. Gorky Park has always been the cultural heart of Moscow and has been renovated and expanded over the years to become one of the most famous local attractions today.The project was initiated by the park itself and Garage Museum of Contemporary Art aiming to raise the quality of playspaces in Russia through creating a unique natural landscape.


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“致敬”游乐场总览

"Salute" playground overview


游乐场的建设背景
playground construction background


纵观历史,今天的游乐场区域与场地之前历史上存在过的儿童休闲活动有关。在1930年代,该场地是一个有托儿所的社区中心,后来被建造成一个游乐园。2012年车库当代艺术博物馆建造了由日本建筑师坂茂设计的临时展馆。


博物馆主楼开放后,高尔基公园和博物馆决定建立一个大型游乐场以供所有人使用。游乐场选址靠近池塘、儿童俱乐部和教育中心。


Throughout history the area of today’s playground was related to leisure activities and children: in 1930s there was a community center with nursery and later — an amusement park. In 2012 Garage Museum of Contemporary Art built temporary pavilion designed by Japanese architect Shigeru Ban. After the main museum building was opened, Gorky Park together with Garage decided to establish a large playground for all. It is located close to the pond, children’s club and educational center.


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高尔基公园及车库当代艺术博物馆

Gorky Park and Garage Art Museum


“Salute”这个名字有多种含义,不仅仅表示致敬,它还代表着各种各样的游戏机会——人们可以在场地中感受到多种情绪上的体验。


根据每个年龄段的户外游玩需求,设计为0至99岁的各类人群提供了不同的活动场景。每个游乐区都提供物理、触觉、视觉和听觉体验,鼓励人们探索和发掘感官体验。


The name “Salute” is a wordplay. It is not only a greeting. Literally translated it means “fireworks”, which came as an idea of huge variety of play opportunities — an explosion of emotions one can experience on the playground. based on the main needs of each age group, the design allows for various scenarios for all from 0 to 99 years old. Each play zone offers physical, tactile, visual and sonic experiences encouraging children to explore and develop.


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游乐场总平面图

Playground General Plan

 

浪漫的不规则椭圆形秋千装置
Romantic Irregular Oval Swing Set


MEGA-SWINGS的椭圆造型参考了苏联时期高尔基公园标志构筑物之一的摩天轮和坂茂临时展馆的椭圆形构筑物。整个装置为倾斜结构,由29个不同的从2.5到5.5m高不等的秋千组成。


The oval shape of MEGA-SWINGS refers to the Ferris wheel, one of the symbols of Gorky Park in the Soviet era and to the ellipse of the temporary pavilion by Shigeru Ban. The inclined structure consists of 29 different swings from 2.5 to 5.5m high. At night the interactive lights go on turning the playground a romantic spot.


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MEGA-SWINGS:不同高度的环状秋千

MEGA-SWINGS:Ring swings for all highs


到了晚上,互动灯光会亮起。游乐场变成了一个浪漫的地方。


 At night the interactive lights go on turning the playground a romantic spot.


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秋千夜晚灯光效果

swing lighting effect at night

 

空中的冒险与挑战游戏
Adventures and Challenges in the Air


TOWERS(塔楼)装置类似于工程师Shukhov设计的双曲面电视塔,从上层平台可以看到。它们的形状酷似90年代高尔基公园中最让人难忘的标志——过山车。


TOWERS resemble the hyperboloid television tower designed by engineer Shukhov. It is visible from the upper platforms. At the same time, they resemble a roller coaster, the most memorable sign of Gorky Park in the 90th. 


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形似过山车的塔楼

tower shaped like a roller coaster


设计反应了场地所经历的变化:从无人问津的游乐园转换为众多人参与的公共空间。登上塔顶后,游客可沿着两塔之间蜿蜒曲折的小路前行,充满了冒险和挑战。


The idea was to reflect on the changes the place had gone through: from the passive pastime in amusement park to a public space, where the visitor can become a participant involved in a number of things happening. once on top of the towers, one can follow the winding path between the two towers, full of adventure and challenge.


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塔楼的多种游玩路径

Multiple play paths in the tower

 

增强与水的互动体验
Enhance the interactive experience with the pond


游乐场中与水相关的场地有两处,一处为与池塘相连的WATER POINT,具有多种互动装置:筑有水坝的运河、水泵、喷雾器和阿基米德螺杆。这个区域主打与清洁水互动。


另一个运用水的场地是SEABED,这是公园内最偏远的场所。适合那些想在泥土中玩耍、建造沙堡以及挖掘巨型恐龙骨架的人。SEABED适合更加野趣的游戏。


WATER POINT, visually connected to the pond, allows for a variety of interactions: canals with dams, pumps, sprayers and Archimedes screw. Another place to experiment with water is SEABED, the most remote part for those ready to play in dirt, build sand castles and dig up a giant dinosaur skeleton. While the water point is designed for play with clean water, the seabed offers sensory play with mud.


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各种亲水互动装置设计

Various hydrophilic interactive landscape design

 

多种形式的儿童游乐区域
Various forms of childrens play area


TODDLERS MEADOW是专门为年龄较小的儿童设计的区域:培养身体攀爬能力的山丘、一些小装置和一系列材料都可以培养孩子的运动技能。主题化的设备可以直接使用,而抽象的设备和无固定目的的装置鼓励孩子们进行自由的玩乐和探索。


TODDLER’S MEADOW is designed for the youngest visitors: the hills to develop physical abilities, small elements and the range of materials and textures to develop fine motor skills. Thematic equipment allows for role play, while more abstract equipment and loose parts encourage free play with sand and simple mechanisms.


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适合低龄儿童的攀爬区域

Climbing area for younger children


KALEIDOSCOPE区域是最平静的地方,在这可以对光、颜色和声音进行探索。这里总能听到一些祥和明快的旋律和孩子们的笑声。孩子们可以通过RGB照明这种有趣的方式,来了解颜色物理学。


KALEIDOSCOPE is the calmest place, based on experiments with light, color and sound. One can always hear a peaceful melody of the Dance Chimes and children’s laughter. The RGB lighting helps to learn about physics of color in a playful way.

RAVINE, 2 m deep space with various inclinations gives plenty of opportunities for vertical climbing.


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颜色和声音探索装置

color and sound explorer


RAVINE是一个2米深的空间,具有各种倾斜度,人们可以在这里进行垂直攀登。


RAVINE, 2m deep space with various inclinations gives plenty of opportunities for vertical climbing.


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攀爬场地

climbing site


游乐场总体层次
Multi-Layered Gaming Experience


“致敬”游乐场共分为三个部分。TOWERS和MEGA-SWINGS吸引游客,是最让人兴奋的部分。在第一次体验较大的装置后进入下一层,即平静的探索实验空间。在第三层,细心和专注的人可以在铺装中发现一些秘密的细节,以及乍一看并不那么明显复杂的水渠系统。这种分层次的方式,可以引领人们探索和发现。


Playground “Salute” consists of several layers. TOWERS and MEGA-SWINGS attract visitors, excite and amuse. After the first experience with larger structures the play continues on the next layer: calm spaces for experimental games. On the third layer the most attentive and focused ones can find small secret details in the paving, complex water canal systems not so evident at the first glance. Such “layer-by-layer” approach enables the playground to invite people again and again, so that no one ever gets bored.


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游乐场导览

Playground guide


最大程度地保留自然植被
Preserve natural vegetation to the greatest extent


为了保护现有的植物,所有空间都是弯曲的轮廓。主体原则是在柔性的绿色植物视线和游戏空间之间创建缓冲区域。风景如画的草坪、灌木和小树林让游客感觉置身于大自然之中,而不仅仅是一个游乐场。


All the spaces have curved profiles to preserve the existing plants. The main principle was visual organization of the unstructured greenery and creating buffer zones in between play spaces. The picturesque lawns, bushes and groves make visitors feel like in nature rather than on a playground.


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游戏区域之间的绿色空间

Green space between play areas


项目信息 

景观设计师:AFA Group 

地点:俄罗斯莫斯科高尔基公园 

设计年份:2015—2018 

建设年份:2018 

面积:18000平方米 

预算:5315000欧元

图片来源:Anton Donikov、Aleksey Narodizkiy、Iliya Teplov、Vladimir Klyucherev、Landezine. 

客户:车库当代艺术博物馆,高尔基公园 

城市设备制造商:Richter Spielgeräte, Kompan

 

Landscape Architect: AFA Group 

Location: Gorky Park, Moscow, Russia 

Design year: 2015—2018 

Year of construction: 2018 

Area: 18000m2 

Budget: 5315000€ 

Image sources: Anton Donikov, Aleksey Narodizkiy, Iliya Teplov, Vladimir Klyucherev, Landezine. 

Client: Garage Museum of Contemporary Art, Gorky Park 

Manufacturer of urban equipment: Richter Spielgeräte, Kompan 

 

素材来源:landezine.com,由园景人转译
网址:http://www.landezine.com

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